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ICC Fair Level Scoring System


ICC 2007 CHEERLEADING CHAMPIONSHIPS SCORING GUIDELINES

ICC cheerleading championships uses a category judging system.  Judges will score one of three specific categories (Stunts, Tumbling & Jumps, Dance & Choreography).  Each category has its own score sheet consisting of, among other specifics, difficulty of skill being performed and execution of skill being performed.  A separate point deduction judge and legality judge will subtract points from the overall score for mistakes and infractions made during a team performance.

A panel of qualified judges will be used at each championship.  One judge per category will be used for regional and Open championships.  Two judges per category will be used for all National and International championships.  Each score sheet has a range of scores depending on the level.  Each judge will score their specific category as well as an overall impression of the entire routine.

Score sheets will be added together for a total score.  Any deductions or infractions will be subtracted from the total score to give the final score.   The final score will be used for team placement.

In the event of a tie, the team with the lowest amount of deductions will be placed above the team they have tied with.  If the tie is still standing the overall impression average score for each of the teams in question will be reviewed.  The team with the highest overall impression score will be moved ahead of the other team involved in the tie.  If a tie still stands the judges will be poled as to where the teams should be placed.

All decisions by judges, penalty and legality judges are final.

View sample score sheets for detailed information.

POINT DEDUCTION GUIDELINES

Obvious Bobbles and Mistakes = 0.5 point deduction per occurrence
Examples include but are not limited to hands down in tumbling, missed stunts, shaky stunts/pyramids, incomplete twisting cradles, early cradle, transitioning to wrong spot in routine, bumping into team mates.

Obvious Major Mistakes and Falls = 1 point deduction per occurrence
            Examples include but are not limited to stunt and pyramid falls, tumbling falls, jump falls.  Per occurrence includes multiple falls by the same stunt group.  For example if a stunt group falls in a stunt sequence and while trying to remount the stunt in the same stunt sequence fall again that stunt group will incur 2 points in deductions for that one stunt sequence.

Uniform malfunctions = 0.5 point deduction per occurrence
            If any piece of a competitor’s uniform becomes loose and falls on the performance floor will receive a 0.5 point deduction per occurrence.  Example: during a tumbling pass a shoe falls off a competitor there would be a 0.5 deduction if in the same routine a hairpiece falls on the performance surface there would be an additional 0.5 point deduction.  For the safety of all competitors please make sure that all uniform parts fit correctly and securely.  Uniform parts are any part that is worn by a competitor or team of competitors onto the performance surface (excluding signs or flags that may attached before use).

Rules violations = 5.0 point deduction per occurrence
            Any team performing a routine that has elements not allowed by rule or guideline in the division they have entered there will be a 5.0 point deduction per occurrence.

 

Time Limit Violations
            1 – 5 seconds over                  1 point deduction
            6 – 10 seconds over                3 point deduction
            11 seconds or more                 5 point deduction

SKILLS SCORING GUIDELINES

EXECUTION POINTS BREAKDOWN
            0-4 points                    skills performed with poor technique and minimal level of perfection.
            4-6 points                    skills performed with mediocre technique and low level of perfection.
            6-8 points                    skills performed with good technique and high level of perfection.
            8-10 points                  skills performed with perfect technique and a mastered level of perfection.

 

STUNTS

Judges will score all stunt skill elements (stunts, pyramids, tosses) in the routine based on the following criteria.

  1. Skills  

Depending on the level a team is entered in will determine the maximum points that team can earn performing stunt skills.  Judges will focus on the difficulty of stunts being performed.  If a team is exhibiting a high degree of difficulty in a routine they will score toward the high end of the scale for that level.

  1. Execution

Judges will score the stunts performed based on the level of perfection.  A team that performs all stunts with a high level of perfection with proper technique will score toward the high end of the scale.  The Execution scale was purposely made higher than the skill scale.  This is to emphasize proper technique and a clean routine.  Theoretically it would be possible for a team performing preps with a high level of perfection and good technique to an overall stunt score higher then a team performing Libertys with a minimal level of perfection and poor technique.

TUMBLING

Judges will score all tumbling skill elements (standing and running) in the routine based on the  following criteria.

  1. Skills

Depending on the level a team is entered in will determine the maximum points that team can earn performing tumbling skills.  Judges will focus on the difficulty of tumbling being performed.  If a team is exhibiting a high degree of difficulty in a routine they will score toward the high end of the scale for that level.

  1. Execution

Judges will score the tumbling performed based on the level of perfection of the majority performing the tumbling skill.  A team that performs all tumbling with a high level of perfection with proper technique will score toward the high end of the scale.  The Execution scale was purposely made higher than the skill scale.  This is to emphasize proper technique and a clean routine.  Theoretically it would be possible for a team throwing back handspring back tucks with a high level of perfection and good technique to score higher then a team doing layouts with a low level of perfection and poor technique.

  1. # of Team Attempting Skill

Judges will give a score from 5 to 15 based on the perceived percentage of team members performing tumbling tricks.  If some of a team performs tumbling skills that team will receive 5 points.  Example: only some of the team performs running tumbling.  If about half of a team performs tumbling skills that team will receive up to 10 points.  Example: about half of the team performs standing back hand springs while the remaining team members perform toe touch jumps.   If the majority of a team is perceived to perform a tumbling skill that team will score up to 10 points.  Example: half of a team performs standing back tucks while the other half performs synchronized round off back tucks, or any combination of running and standing tumbling.

JUMPS

Judges will score jumps on a scale of 1 to 10 for all levels based on the following criteria.

  1. Skills and Execution

There are no restrictions by level on the jumps that may be performed.  Judges will base the skill score on the difficulty of jumps performed, timing and synchronization.  Example: a team performing double toe touch jumps with toes pointed, legs straight and all team members executing the jumps at the same time will score higher than a team performing a single toe touch jump.

 

 

DANCE

 Judges will score dance on a scale of 1 to 10 for all levels based on the following criteria.

  1. Skills and Execution

Dances involving minimal level and formation changes, slow transitions and little body movement will score in the low range of the scale.  Dances showing multiple level and formation changes, have seamless transitions and strong body movement will score in the upper end of the scale.

 

MOTIONS

Judges will score motions on a scale of 1 to 10 for all levels based on the following criteria.

  1. Skills and Execution

Motions performed with poor technique, perfection and synchronization and slow movements will score at the low end of the scale.  Motions performed with nearly perfect to perfect level of technique, perfection and synchronization performed at a fast pace with multiple level changes will score at the high end of the scale.

FORMATIONS

Judges will score formations on a scale of 1 to 10 for all levels based on the following criteria.

  1. Skills and Execution

Multiple and frequent spacing problems throughout routine, few formation changes will score at the low end of the scale.  Little to now spacing problems and formation changes executed cleanly with little timing problems will score at the high end of the scale.

TRANSITIONS

Judges will score transitions on a scale of 1 to 10 for all levels based on the following criteria.

  1. Skills and Execution

Transitions with timing and execution problems will score at the low end of the scale.  Transitions executed smoothly with little to no timing problems will score at the high end of the scale.

SAMPLE SCORE SHEETS

USASF Cheer and Dance Rulebooks

U.S. All Star Federation for Cheer & Dance Teams
USASF Cheer Rulebook
USASF Dance Rulebook

 

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